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Open Slicks is a FreeBASIC top-down racing project in the Slicks n Slide
tradition. It is small cars, tight tracks, too much speed, and that
particular feeling where one pixel of steering becomes a whole situation.
The browser build includes the track loader, setup screen, local
multiplayer controls, the road and bridge renderer, and enough of the
old slippery corner argument to be worth putting in front of people.
Play Open Slicks Now
This is the browser build. It should open right in the
page and use the whole browser window.
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Keyboard controls are deliberately plain. Pick the race from the setup
screen, then use the arrow keys for player one. The browser version also
keeps the native pad and touch hooks used by the FreeBASIC ports.
July 3, 2026
Posted by One Man Army
The JavaScript build is online now. It is the FreeBASIC program compiled
to WebAssembly, with the track folders packed beside it so the loader is
still reading the same sort of files the desktop copy reads.
This is the useful stage: it runs in a browser, it is easy to hand to
people, and it will probably tell us quickly which pieces of the driving
model still need another evening of rude attention.
If the car gets lost, the track does not look right, or a menu refuses
to behave, post about it on the message board. Racing bugs are easier to
find when more people are driving badly at once.
Project Notes
Open Slicks is built as a FreeBASIC program first. The browser copy is
there so it can be tried without installing anything, but the shape of
the project is still native code, native files, and a very direct little
game loop.
The browser version lives in the play directory.
It is the web page, the JavaScript loader, the WebAssembly file, and a
data package containing the bundled tracks.
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