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Demolition Derby is a FreeBASIC overhead car-smashing game. It is not
subtle. You pick a car, throw it around the arena, and try to be the
last machine still pretending to have a plan.
The prototype has several arenas, different vehicle layouts, weapons,
AI drivers, mud, walls, damage zones, and enough bad choices at speed
to make the repair bill feel personal.
Keyboard controls are still very PC-game about the whole thing. Use the
startup screen to pick the match, then drive, ram, shoot, and try not to
turn the arena into an insurance seminar.
July 2, 2026
Posted by One Man Army
The JavaScript build is online now. That means the same FreeBASIC derby
prototype that runs on the desktop can be started from the OMA page,
which feels like the right kind of unreasonable.
This is still a prototype. The cars move, the arenas render, the AI
drivers take their swings, and the browser version is good enough to
start finding the problems that only show up when other people drive
badly in public.
If it breaks, post about it on the message board. A browser crash, an
AI driver doing something brilliant or stupid, a wall collision that
looks wrong, all of that is useful.
Project Notes
Demolition Derby is built as a FreeBASIC game first. The browser copy is
there so it can be tried without downloading anything, but the project is
still meant to stay close to the native version.
The browser version lives in the play directory.
It is just the web page, the JavaScript loader, and the WebAssembly
file. Three files and a lot of bent metal.
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