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OpenShape Studio
I have been working on a program for building 3D-printable parts
in the way my brain expects: put down a block, put down a cutter,
remove some material, add a post, line up a hole, and keep going
until the object on the screen looks like the object I need in my
hand.
That probably sounds less glamorous than a quest to save a broken
kingdom, but honestly, sometimes being able to make a small
plastic bracket without spending a week becoming a CAD priest is
its own kind of victory.
OpenShape Studio is a simple shape editor that generates OpenSCAD
projects. It is meant to feel more like cutting, drilling, and
stacking bits of material than sculpting a mysterious cloud of
triangles. Boxes, cylinders, holes, standoffs, bosses, case shells,
measurements, notes, and exports are all plain parts of the same
little workshop.
Try the JavaScript version
The browser version is here so people can poke at it right away.
It will not replace the desktop build for every job, especially
the jobs that need native OpenSCAD mesh exports, but it is enough
to make shapes, cut holes, try the workplane, read the manual, and
get a feel for the whole strange little contraption.
If you are a machinist, electrician, plumber, mechanic, hobbyist,
tradesman, or just somebody who occasionally says "I need a little
plastic thing that does THIS," this is the direction I am trying to
push it. It is not trying to be the biggest modeling package in
the world. It is trying to be the one that lets me finish the part.
July 2, 2026
Posted by SJ Zero
The first public web copy of OpenShape Studio is now sitting on
the OMA site, which is a sentence I probably would not have
predicted when this site was mostly RPG demos, QB projects, and me
shouting at Microsoft from a folding chair.
This release is not here because everything is finished. It is here
because the program has crossed the line where it is more useful to
keep using it, polishing it, and letting the rough edges get found
by real work. The important thing is that the basic mental model is
right: build the part yourself from simple operations, keep the
project editable, and export the thing when it is time to print.
Have fun with it. Break something harmless. Make a box with a hole
in it. Then make the slightly more specific box with the slightly
more specific hole in it. That is where these tools start becoming
useful.
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