|QB Accelerator Reviews|
|Great graphics, all we need now is a game!|
|Pong Worz||Developer:Lachie D.(KENTAURI)
When you first play Pong Worz, you'll find it harder than fighting a cyberdemon with a plastic spork for the first hour. Why? Because you're playing by their rules. After the first hour, you'll suddenly start winning every match. Why? Did you master the clunky, slow to respond controls? Did you find the perfect strategy for using the tacked on weapons? No. In fact, you'll stop using the weapons altogether. The biggest problem with Pong Worz, even worse than the controls, is that it's gimmick is poorly designed. To begin with, you'll require master strategy just to keep the thing loaded. The ammo crates the game eventually supplies you with can only be picked up by shooting them. This means that if you use up your ammo, you're out of luck for the rest of the round. To make matters worse, the slow controls mean that it's not possible to nimbly evade enemy bullets and respond with a barrage of your own. In fact, it's best to avoid the enemy altogether until he runs our of ammo, and just play regular pong. In a game whose claim to fame is paddle-to-paddle combat, it is the deadliest sin of all to have a gimmick that doesn't make the game easier.
The game was completely silent through the couple hours
I spent playing it, which was dissapointing, but the graphics were very
professional with good shading and enough variance to keep my eyes
interested. Both paddles you can control are interesting to look at, as
do the various playing fields you play on.
Ultimately however, nothing can save this game from it's own
gameplay. While some of the problems with the gameplay are in fact a
result of some interesting coding, it doesn't save it from the damning
effect it has on the gameplay. The worst part is that with a little bit
of playtesting and a few minute alterations, this game could be a lot
of fun to play. As it sits, however, it's unfortunately just a
stale tech demo whose concepts don't lend itself to the game which was
--SJ Zero needs to make a DOOM mod that changes the fist into a spork!
|Graphics:||The graphics are excellent -- probably the one thing that saves this game from an even lower score. They look good, they look original, and they look interesting.||Score|
|Sound:||Not a peep. Good thing this score isn't cumulative, eh?.||4|
real letdown; promises of Mortal Pongbat are cut short by a clunky
inertial movement system and a worse than useless weapons system.
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